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- /\ \ o\ \ p FRONTIER: ELITE 2 HINTS
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- __/ /\ \ / / E TYPES BY TRA & RODDERS
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- __ \ \_/ N Taken From Amiga Format
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- FRONTIER: ELITE 2
-
- SHIPS AND EQUIPMENT
-
- SHIPS
-
- You start off with a pretty useless ship. It`s got hardly any cargo space
- and it`s not great for trading. Because it has only got a 1MW pulse laser
- and no room for shields, it`s not very good in combat either. But you can
- make the most of a bad situation after you make some money. First, fit a
- Class One military drive, and remove your missiles. Then fit either a 4MW
- pulse laser, or a 1MW beam laser.
-
- Alternatively, you could always leave the space for cargo. From there,
- upgrade to a Viper defence craft, fitting a couple of shields, and a 1MW
- beam laser. Then the choice of ships is very much up to you. Personally,
- I use a Cobra Mk3 with 1MW beam lasers, Class Three Military drive (18
- Light years) four shields, radar mapper, cloud analyser and an Electronic
- Counter Measures (ECM) system.
-
- EQUIPMENT
-
- Here are a few rules for you to follow:
-
- 1. An ECM is essential. There`s nothing more annoying than almost
- destroying a ship only to be cruelly taken out by a missile! Buy as soon
- as you can.
-
- 2. For your own missiles, use naval missles, as they are more powerful,
- and are unaffected by any ECM system. The tougher opponents usually have
- one. They aren`t much more expensive, and are worth the extra.
-
- 3. Buy a Radar Mapper. It only weighs a tonne, and soon pays for itself
- in bounty. It also give you invaluable information on your enemy`s shields
- and equipment.
-
- 4. Get some shields! Buy as many of them as you can hold without reducing
- your cargo space too much.
-
- Remember, shields recharge for free, but your hull will stay damaged and it
- will cost you to repair it. Shields also offer protection against
- destruction by energy bombs.
-
- 5. Lasers are a matter of taste. Pulse lasers can actually do more damage
- with a single shot, and don`t overheat. Beam lasers are easier to score a
- hit with, but you`ll need to keep the ship in your sights to do real
- damage. Only get a cooling booster for 4MW beam lasers and above, with
- which it is essential. Learn to identify your enemy`s laser from its
- colour:
-
- 1MW - Red
- 4MW/5MW - Yellow
- 20MW - Thin White
- 100MW - Pale Blue
- Plasma accelerator - Thick White. (If you see this - RUN!!)
-
- 6. Energy bombs are handy for emergencies. They destroy unshielded and
- lightly-shielded ships. Use them when you are being chased by squadrons of
- police Vipers. If an enemy uses one against you, you`ll see a halo of
- multi coloured starts spinning around it.
-
- 7. Escape capsules are a complete waste of money and valuable cargo space.
- If you use one you`ll keep your money, but lose both your cargo and ship
- which will probably amount to more than your cash. Worse still, you`ll end
- up with only an Eagle ship, so you`re better off loading a saved game.
-
- 8. Have a deluxe service every nine to 10 months at one of the
- better-developed systems. If you neglect your ship, it`s liable to start
- breaking down when it`s most inconvenient - perhaps in the middle of
- combat.
-
- IMPROVING YOUR ELITE RATING
-
- Before your start to wander around systems picking fights, remember that
- you will come up against some lethal foes. Wait until you have a large
- well-equipped ship, then jump to a Frontier System, or a Minimal Police
- Protection area, with enough fuel for a jump to a friendly system. Power
- down your engines and put the time-advance on to maximum, broadcasting
- distress signals at intervals.
-
- Sooner or later you`ll be attacked! Another method of entering into combat
- which sometimes works is to jettison a load of rubbish, then hang around
- the cloud of canisters and see if anybody decides to have a go at you.
- It`s amazing how upset some people get when you jettison a huge pile of
- rubbish in their part of the solar system.
-
- You will also be attacked more often if you are carrying an expensive cargo
- or illegal goods. Remember to be ready for a jump in case things get too
- hot to handle. Some ships will follow you if they have a hyperspace cloud
- analyser. This is even better if you have a Radar Mapper, because you can
- collect bounties from the scum who hang around the seedier parts of space.
-
- IMPROVING YOUR SECURITY RATING
-
- Working for the Military of either side is a particularly good way to
- steadily and safely progress in the game. The Military are far stingier
- than the general public when it comes to paying you, but the work is fairly
- regular, and it`s not too dangerous at first.
-
- The best way to get Military work is to go to one of the major bases such
- as Eta Casseopeia - Federation, or Facece - Empire, and then scan the
- Bulletin Board`s Military advertisement to find out what missions are
- available.
-
- The more you can take to a particular system, the quicker your rating
- rises. Missions with Secret or High Command in them involve a greater
- degree of risk, but they pay more, and count for more. Who knows, you may
- even get some medals.
-
-